Checked, no just the default Nvidia display settings for your app. I don't have this problem with other games so it must be related to your own config. Do you use separate viewports in the game? You could check those individual settings then.
Viewing post in Lavakinemat Inc. jam comments
I'm sorry I've got the wrong impression, but still, I cannot reproduce this on a normal environment.
EDIT: This bug has been fixed in the latest builds: https://aemetta-toasteater.itch.io/lavakinemat-inc/devlog/82123/fixes-to-windows-specific-bugs