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Hey I really enjoyed this fun little game!
The mechanic was easy to pick up. At first I was wondering what the purpose is. Then I realized the total amount of time available in the map is fixed. So I need to find my way out before time goes out.
I want to talk about player agency though. Although I beat the game, it was mostly luck. I wonder how am I supposed to be good at the game. In other words, how do I facilitate winning proactively? I know it's just a mini game. I just wanna throw this question here for brainstorming XD
Nicely done though!

I really appreciate the advice. It is very good advice. I had more ideas for the game but it was all built from scratch on a new engine for me. Time went faster than planned. (As game jams do.) I am just happy to have completed something 100% solo and original. There was plans for tutorial stages, an integrated story that develops as you play, obstacles and level changes. I intended on having small puzzles inside the maze. Texture changes for different areas of level progression, save screens, music, ect... I might work on the project more if enough players like it. Thanks Again!