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(1 edit) (+1)

I've beaten the beast of Tugadres, died once.

You made a pretty good dungeon there, good balance between combat and hidden buttons, combat feels good, the weapon voice parts are nice and the fights and dungeon sequence are varied enough with even a final boss. I guess you could have a couple of stat + or consumables but the game is pretty complete anyway. 

The game is fun, good job.

Congrats on beating the game :D and thank you!

Yeah I tried to scope it as a relatively short experience, so adding stuff like stats and consumables felt less important and it wouldn't really mesh well with the focus on the sword and shield. But if the dungeon was bigger, there definitely needs to be more variety and character building etc.