Nice reflections and motion blur (Unreal?) - the reflections include the health bars for the enemies which is strange. Dithering is interesting but not sure why your needed it.
Turn based movement/combat makes it much more tactical than the usual dungeon crawler. Only having 2 HP means you can only do one hit before you have to run away to regain your HP. 3HP might have been a better starting number (or more).
Smooth controls and great camera angle make it all work as expected. Free look would have been nice.
The foliage sometimes gets in the way of the camera. We expect this is by design but it makes it hard to see if there is anything to pick up.
Cyberspace , especially with the motion blur is a bit hard to view without getting "disoriented" as your message suggest. We died after walking on a symbol on the floor which made it a bit of a chore to have to replay all the combat in non-cyberspace again. Load/Save is a tough ask for a game jam but might have been worth a shot.
Unfortunately we didn't get Cyberspace for quite a while and just died every time for no obvious reason. We could have done with some instructions on how to navigate this. Eventually we got that some symbols were OK to walk on and some not and managed to open the first door.
Ah. We just spotted that the different cards and doors have different symbols on them. That was almost like a test for colour blindness and we nearly failed! The more we play the more this is a nice mechanic. Good job.
We so nearly finished and then just died where we think was the last door. Game Load/Save is definitely needed.
Really good game. Just brutal if you make a single mistake. Well done.