Your combat mechanic is actually very cool, abusing enemy patterns is a satisfying puzzle, fairly simple but with room to be expanded upon. More tutorializing would have helped – maybe just some one-time pop-up to tell you that tiles highlighted in red will mean danger there on the next turn – but it’s a good thing you can get right back to the first fight in a couple seconds, or I would have bounced off before figuring it out.
I saw you note the lack of checkpointing on the game page, and yeah, I definitely took two steps on the floor my first time in cyberspace and died before I knew what hit me… but after that I was able to trial-and-error the rest without taking risks, and beat the game.
Very theme-appropriate, and I like the visual style. More landmarks to break up the levels would have helped a lot with navigation, as I just had to fall back on “follow the left hand wall” maze tactics when I got lost looking for the door to use a keycard on.
It would be nice if the monsters also took damage stepping on those floor symbols at the end, jerks. :)
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