Sometimes I would miss enemies, because they would be sideway to me and I guess my speed was too high for them to turn around? Was surprised by sudden damage taken from behind that way several times. They also had issues with light sometimes that wouldn't make sprite anything, but black outline - was bit hard to see in dark corners.
Would love some feedback on attack actually connecting - I wasn't even sure how far my ranged weapons could reach and decided to just rush melee to the end as a result. Worked better that way too!
There is also a bug of sorts that I was able to enter into cave mid wall section, I believe one of the enemies did the same - he suddenly appeared next to me in what looked like teleporting maner.
Mobs also moved towards me from 'main' room (I was regenerating in the corner), which made me miss that prompt about it being the final boss. I know its there, since I died first time by being reckless!
But overal - quite impressive that you managed to do whole stat system with inventory on top of it. Neat interface with bunch of interesting actions (like look around). Game is rough around the edges, but looks like it has a solid foundation to be something really nice indeed. I didn't find anything to destroy though! I wanted it so badly too, after reading all those stats :) Guess that is also for a future update... or i missed hidden wall somewhere (like I often do!).