I understand. I did try that its a bigger problem than that. Unfortunately the original is gameboy size so it is 160 by 144 and during the build testing it a stretched to full screen and looked good but it was under gx.game format. I realized when it was time to publish that I needed to purchase the membership to build project in html format. This cause the game to go to actual size and I was not prepared for that. I used html code to change the size and converted all the artwork filters to point but it didn't fix the problem. (Feature does not work the same as Unity.) I would have to redo all the artwork sizing in Aseprite and Then rebuild the game for the new sizing. Too much for a short game jam project. Thanks for the rating and playing my game.