I don't have a whole lot to say about this game, but congratulations for getting anything out for a submission, good job! Otherwise, I can't say I loved it very much -- there were chunks I enjoyed, definitely, but overall I think it needed a lot of foundational changes. When it comes to the main idea of the game, I think it could be neat to switch ammunition to deal damage to certain enemies, but with how easy it is to avoid them, and the fact that it's impossible to tell them apart, it makes the core mechanic redundant, in my opinion. I think for the most part, it would've been fixed if you had given the different demons different appearances, so at a glance you could switch to the right weapon, along with making them a bit taller and giving some cooldown to the weapons (:3)! I liked the idea of having two different paths, platforming, and battling, but they seem so at odds with each other. When you're choosing one path, you have to stick with it -- there's no inbetween or overlap -- and when it comes to platforming, one mistake and it forces you to fight, and doesn't give you a chance to get back on track. There are some good ideas here, and I do recommend you keep working on things like this, even if I didn't like this the most; you've got this, just keep on working at it, I loved the music, it made everything twice as epic, good job! xD