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I like the concept, I think it fits perfectly in a jam, and the realization is on par. I got confused by the upgrades at first, I thought the green numbers were costs, and so I waited a long time to get my second point, bought the wind resistance and realized my mistake x)

It might need some fine tuning with the challenges. With turbulence at the start it feels a bit random which way your rocket is going, so aiming for distance challenges was basically just waiting for a good launch, which means I waited a long time between my first and second upgrade, then a long time again after that to get the third, and from then on I breathed through all the other challenges and got to the moon super fast.  Which is the opposite of what you usually want in a game, easy progress at first and then it gets harder and harder. Maybe I was just unlucky though.

The music... well, I know that from somewhere, I'm not sure that's OK x) Other than that, it's really short, so it loops quite often during one game, and as it is pretty much the only sound it's hard to ignore.

Anyway, it was still fun and very polished, well done!