You are a Developer (Creator) if you; Play some indie devs games and give feedback (Game build, producers essentially when you give ideas and feedback) = (Quality Assurance and playtesters unpaid, volunteer). If you are a Voice Actor, you're developing a part of the games sound (Audio and such),
Your word definition is wrong. What you are talking about is contributing. Not developing. Yes some measly feedback of aplayer can contribute to a game. But that is not developing the game.
A voiceactor is not "developing part of the games sound". They are voicing what they are told to voice.
There is literally no difference between those that develop games through coding and programming, long, undocumented and unconfirmed hours by choice, for free.
And those that develop the final product, unpaid, through interaction and giving the product attention, advertsing, and by choice, for free.
Rephrased: There is literally no difference between developers and interaction contributors such as players of the game.
Ahm. No. That is wrong. There are lots of differences. this is one of them fallacies. equating stuff, just because they share one aspect. Devs contribute to a game, reviewers contribute to a game, hence they are same. and literally, on top of course. That is a formally wrong argument.
And it is still wrong, if you exchange developer for creator as you did with the (). reviewing something is not creating it. To put it bluntly, if i were present at your conception and cheered your parents on, i am not equal to your father or mother ;-) what they did for your creation is fundamentally different from my contribution. or the person that rented them the appartment or the sales guy selling them the bed or even the people introducing them to each other. while they all played a minor or even major part in that conception, they did not (pro)create.
That said, you could make an argument that many indie games need interaction with fans in development and are acting like they do not need input. But the thing is, player input is to be taken with sceptisicm. Many players do not bother with feedback. So you never know, if what the loudest players tell you, is actually good for your game or jsut what those loudest players rant about. Just look at your rant. you obviously got emotional about something. but do you represent the playerbase of all games you played? I dare say, not. not for all of them. for some or many you might be a fringe target group. listening to your input might make those games worse.