Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Going to be the first one to say, I had to get used to the controls for the first 10 seconds, after that, I liked the design choice, it added to the difficulty and uniqueness, I feel that without those controls, the levels would have to be made artificially harder, which would be no good imo.

Love the art, like love love love it.

(2 edits)

Interesting, well, those controls made it into final build just because our team really got used to it and felt like it’s pretty nice and challenging. We were a bit worried that it would lead to some frustratrion, but we didn’t expect taht it will be that massive, lol. We wanted controls to have this “easy to learn hard to master” feel, but looks like we overdone it. Maybe we will tweak some inertia values to make it more persise, don’t know. We’ll see. But definitely thank you for sharing your experience, it is super helpful!