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(2 edits)

Interesting, well, those controls made it into final build just because our team really got used to it and felt like it’s pretty nice and challenging. We were a bit worried that it would lead to some frustratrion, but we didn’t expect taht it will be that massive, lol. We wanted controls to have this “easy to learn hard to master” feel, but looks like we overdone it. Maybe we will tweak some inertia values to make it more persise, don’t know. We’ll see. But definitely thank you for sharing your experience, it is super helpful!