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(+1)

This game is quite fun and looks very promising. I might recommend that the player not have collision with the allied AI as you can easily become stuck in areas such as doorways. I will keep my eye on this game as I enjoy rts style game play and I am curious to see what else will be added.

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Thanks for trying it, Calgerot! 

Great point about villager collision. I find myself feeling nervous about going inside buildings because I'm afraid my followers will trap me in there! I like having collision because it gives character more presence in the game world. But I will add the ability for characters to push each other around so that the player doesn't get stuck.

Next steps in my roadmap include items/inventory and character customization. Ultimately I want to create an open-world sandbox. I want to procedurally generate elven villages, dwarven fortresses... NPC kingdoms and cultures. Army combat will always be a big part of the game, but there will also be areas where it's better for the hero to explore alone like dungeons in the Legend of Zelda. I'm also thinking of using chatGPT to generate stories and NPC behaviors, similar to this Stanford prototype.

Ambitious, haha. Work has been picking up and keeping me busy. But if there's enough interest in this game, I can try putting together a Kickstarter.