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That's what I call a nice game which entirely nailed the retro aesthetic!

I loved that! It's just a pity the narrative interrupt the music which breaks the atmosphere a little, and the fact we can't have control of fights (I had Luther who decided to heal himself twice while he was full life and Thorak was wounded - do they hate each other? ;P)

Anyway : good job on that game because if someone brought it to me and told me it was an old game bought on GoG, I would have believed it!

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wow, what a lovely comment :)

Really tried to reproduce  that kind of retro look and feel and spend a nice deal of time wrapping the interface up :) Although, a bit more than necessary perhaps, as I had to sacrifice some content time, but can't everything :) Still, I like it myself and I glad that you liked the aesthetic, it was mostly what I was going for.

Yeah, I had perhaps lots of feedback regarding the event system and understand its less than "good enough" and I fully agree. I was planning to add some nice sound around it but I didn't had anything quick. I tried some fanfare and stuff sounds but they all ended up being weird and stuff. Perhaps, it would be lots better if I could just had lowered the music volume.

Oh really? I thought Luther was programmed to heal the ones that are mostly wounded :) Perhaps there's some bad blood between them indeed, who knows :D Definitely I am going to add some quick predefined tactics to give a better control over battle in future versions.

I loved your last paragraph, I mean its the best compliment that a developer aiming for a traditional / retro cRPG can get :)

Glad that you liked it so far, definitely I am going to continue developing it :)