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Interesting idea, but didn't work so well for me because all the notes was hard to hear - ambient sound was a lot louder than the notes and I only heard that they are there after reading comments and looking at the example of the first level. Also I am not sure having invisible note tiles is a good idea... its difficult to find them sometimes (level 2 was the worst with them positioning quite randomly!) and it harder yet to remember all of the positions and notes relative to eachother (with notes being hard to hear and imposible to hear again after failed step). Starting from second level it became just "try all and see if it sticks" for me :(

I did defeat the melody lich though. It just... could be so much better if I could actually hear the notes and repeat them somehow after fail step too.

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thank you for playing. It is  really hard game. I’m making party rpg and try to find solution for building maps to generate levels. And that was experiment music part I made for few hours and it really need to be tuned. What I like is that I made system with native godot that can be used for rhythm patterns and procedural musical environment, which can be done in UE in more intuitive way, but not everyone can use UE and play games build with it.  I’m making game on my old thinkpad x220 now, next game will have simpler graphics but I hope more understandable gameplay or at least tutorial. 

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It is mostly sound levels, I think. Messages were clear enough about repeating sound patern, but it was so low volume that made it much harder to do so properly.

Music puzzle still a cool concept! Wish you best of luck developing it further!