Moogle made a game with two party members!!!? Your powers have doubled!
This was such a fun entry, I played for two hours straight. The combat was varied (if you wanted it to be), extremely creative, and held more depth than I think any of us could explore fully. I can't believe you crammed so many different combat styles into the game, along with the move altering party members. Balancing this must have been insane, but I never found it too tough. A bit too easy perhaps, but that sounds about right for a tricky game like this.
Story was really good too, and a great follow up to last year's entry, and the music choices were quite fitting (needed more metal for Infinity Beating down :))
There were a few little things that must have been unexplored due to time. I used some tutorial item, which led to an immediate crash. The title screen credits are pretty funny too. Therese gave me some stand-in dialog, although the game did break the fourth wall a few times, so I will pretend Therese was ironically saying those things in game.
The scope of this game was off the charts, and maybe the biggest flaw was cramming so much awesomeness into a jam game. I will attempt to judge on the first hour! It might have been possible to cut this game a bit into a smaller package, but perhaps it is even better totally ignoring the jam time limit. Once again one of my favorite entries.