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(+2)

Moogle made a game with two party members!!!? Your powers have doubled!

This was such a fun entry, I played for two hours straight. The combat was varied (if you wanted it to be), extremely creative, and held more depth than I think any of us could explore fully. I can't believe you crammed so many different combat styles into the game, along with the move altering party members. Balancing this must have been insane, but I never found it too tough. A bit too easy perhaps, but that sounds about right for a tricky game like this. 

Story was really good too, and a great follow up to last year's entry, and the music choices were quite fitting (needed more metal for Infinity Beating down :))

There were a few little things that must have been unexplored due to time. I used some tutorial item, which led to an immediate crash. The title screen credits are pretty funny too. Therese gave me some stand-in dialog, although the game did break the fourth wall a few times, so I will pretend Therese was ironically saying those things in game. 

The scope of this game was off the charts, and maybe the biggest flaw was cramming so much awesomeness into a jam game. I will attempt to judge on the first hour! It might have been possible to cut this game a bit into a smaller package, but perhaps it is even better totally ignoring the jam time limit. Once again one of my favorite entries. 

(+2)

Thanks so much Human. You're absolutely right about some of those details that didn't get a full coat of paint, so to speak. Therese is a woman of few words, but "placeholder" is apparently one of them!

I am both ecstatic that the game was fun enough to play for two hours, and a bit miffed at myself for going so far over the playtime allotment (but more of the former if we're being honest). Still, there wasn't enough cushion left to trim anything unfortunately, so I will have to put that under the "lessons learned" column.

Balancing was... well let me leave that for a future dev log / itch.io post. I will say that most of the party members did intentionally skew towards the easy side, as I wanted folks to be able to complete the story should they decide to commit to the full 1-hr+ experience. Not sure if I'll make a post-jam update or not, but if I do, a "hard mode" and a super boss (regrettably cut for time) would both be on my radar.

It was a pleasure to participate in such a cool jam with lots of great games. Thank you for hosting it, as well as all the other cool stuff you've done for the community (too big of a list for this Comment section).