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Well written and designed game. Didn't know what to expect, but Eric and Nina are a wonderful team (and the angel's alright). It was fun doing some input combos, but I there were a few things that made it less than ideal. I only realized on the final fight why some of my attacks weren't occurring. Seems I lacked the resources but didn't know it. the multiple resource pools kind of threw me off. Also, the short time to input attacks often made me pick the wrong moves thinking I as a different character, or just because it took me too long to remember the attacks I wanted to do in rapid succession. I picked easy mode, and still found it a bit difficult. The optional boss doesn't quite seem possible, which was too bad. A little less HP on that guy (like half) would have made it possible, even if super hard.

The visual novel style storytelling was impressive, and I loved the different expressions with the art. I think you're the only one to pick a non-HTML MV ally, so thanks for throwing one in! Nina is an especially cool choice, and your ancient dragon take is good enough to be canon. 

This game had some of the most original stuff in the jam! I think a little polishing on gameplay would have made a big difference, but it was impressive as is.

Thanks, Human! Glad to hear you liked it!

Thanks for the battle feedback. I'll admit, even I messed up with combos & resource management a few times in my playtesting, but didn't give myself as much time on the battle presentation. I'll be fixing those issues in future releases for sure.

Right, the optional boss. It was initially supposed to be beatable in the demo, but only because the demo was initially gonna have more content in it... The way the current demo is, it isn't meant to be beatable in it. Still, I'll lower its health a bit in future releases.

& its cool to hear you enjoyed Nina! She's got my favorite design from the MV Cover Art so I had to include her lol.

Thanks again!