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(+1)

Great concept! I think adding layers of less intense but continuous dangers every 10 seconds (instead of the short bursts of danger) would have been more interesting; it felt like I was idle for most of 10 seconds between sudden onslaughts of danger. 

I do agree with that I was way to stuck on the idea of they have to be 10 seconds to fit the limitation. A few people have said the same thing the only time something really is going on between is when you have the line of fire balls flying up which once you dodge doesn't matter to you anymore.