Hi there! Instead of simply clicking stars in the rating, I'd love to give some feedback about your work. We invest lots of hours in this projects, so just a thumbs up or down is a bit unfair.
- First of all, I've enjoyed reading the game. :) This mix of spies and police investigators with a pinch of supernatural feels good.
- Then, I love games with hidden roles, but in this case, I fail to see why there are dual agents at all. Treason and tension are always going sky high with players knowing one of them is a rat. But there's a case to resolve. The corrupt cop covers the mafia for money and not getting caught, so there's a motivation for the characters. In this game I feel like I'm a baddy with no reason, just for chaos. :/
- Third, my personal experience designing games tells me that limiting the player's agency in the story with a currency (your energy) tends to lead to frustation. Imagine you want to do something, but there is no energy because you didn't get the dice or you direlly needed to act in the past scene. You cannot do anything without energy right?. Spending energy must be something optional, like powering up skill rolls or the option for double agents to corrupt the case. Maybe I have missunderstood the concept.
- Last, although the game is quite pretty, that greyish background with grey and black text is a bit hard to read. There is people that struggle a lot with this kind of issues.
So, I don't want to rant and be very pesky on other's work. Those are just my opinions. Make what you feel with them and keep the good work. <3