thanks for your feedback!
It never occurred to me about the dark background and darker text being an issue, but that's a very simple fix. I can look into that tonight!
The double agent should be labeled optional for sure. I play with a lot of people who love to jump at the chance to betray the party. Stressful sometimes, but makes for good role play.
I have the energy limited so players would have to use the break function. Again, for role-play purposes. Without hit points, there should be something keeping people on their toes in combat.