it's decently good, there isn't anything mechanically flawed with it and the concept is quite simple and properly executed. I think the biggest setback with this is that the levels themselves aren't hard from an executional standpoint, the difficulty stems mostly from not knowing where to go (the tiles and background all look exactly the same so you get lost very easily) and from the terrain layout being uneven and making the movement very awkward. The dash itself also was more of a tool to go places faster that you could honestly ignore than something you needed to consciously use. I did only make it past the first 3 levels because it admittedly got pretty boring so maybe you did improve with the other levels, idk. Not a bad entry though
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with difficulty in regards we planned on making the game more repeating the play loop to learn the correct paths to take, the reason for the simple execution was due to to the 3 team members all being busy and not having alot of notice before starting leading to a lower timescale to work with, im glad you still thought it was good and love the feedback and where to work from cheers!