A few questions and thoughts on the game:
2.2 PDF still says 2.1 at the very top
the font of the unit stats is quite hard to read
Maybe the uni markers could also have the city symbols on the back for easier identification
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I'm not sure, I understood the attacking cities part. "cities automatically lose one die value per unit". So my units can attack a city and then the city always uses one value from the attack (except the unit has a special ability)? Does every fight in a city location count? Or only undefended cities? What if an attacker kills the last defending unit? Does that also remove one city HP or is a new attack necessary?
printer friendly PDF is super nice service!
extra game case to print is an even better idea. I printed mine and the game fits nicely. Will definitely steal that idea.
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first round, command cards can only skip, right? (Nobody could move already two location onto the relic and no city could be damaged already for repairs)
is 4 the max city value?
What happens if there are multiple defenders in a location? Attacker choses one unit to engage, right?
solo rules "match what is attacking with" is a bit unclear to me. I always attacked the weakest defender
a losing attacker loses no units, right?
solo bot improvements idea: prioritize going after the relic somehow
solo bot improvements idea: prioritize attacking of empty cities if in reach
solo bot improvements idea: city value handicap seems to so hard, since the first two rounds no nukes are possible, so two repairs will happen anyway
Really awesome that there are explicit solo rules!
I think attacking should have more risk, I played it so that the attacker never lost anything. Only the defender could lose units. That lead to less "hard decision" making
Losing a fight also wasn't so bad for defensive play. In one instance, I even wanted to lose a battle to respawn the unit in my city for defense in the next round! Maybe there should be a bigger penalty. On the other hand, losing a battle means that the unit can never reach the opponent's city again because it's so far away.
I'm missing a bit a more elaborate setting (on the postcard). Who are the two cities? Why are they fighting? Why has the relic site nukes? Giving the player something to immerse helps with engagement, gives purpose and is a big part of the fun in my opinion.
My first two games ended with me winning against the bot, at the beginning of doomsday 4. I mostly focussed on the relic and could nuke the bot at 2, 3 and 4. In the end the bot always had units in my city, but I always had one defender, so he couldn't actually attack my city.
To conclude, I really liked the game! It's clear that you put a lot of effort in the components and everything and that pays off. The game is very playable and despite all my questions above, the rules seem clearly written to me. I especially liked the clear headings in the rules. Made it easy to find information for reference and to get an overview over the whole game.
Thanks a lot for your entry!
It's now on my shelf inside the printed sleeve :)