It was a really smooth and very polished experience!
Overall everything works and feels nice to interact with.
In the beginning, the game felt really intense due to the short timer and I IRL clenched my cheeks arriving at the goal at the very last second!
However the concept got boring after a few levels, it didn't feel challenging... Your puzzles felt very uninspired, they didn't make me think a single time. And that is probably due to the timer not giving the game time for more complex puzzles... I would have loved a few puzzles that punish the player if he rushes into them but still have a slightly less intense timer to add pressure. this could be achieved by maybe adding some drawbacks to the different items, For example, the bell stopping time but also resetting any moved object, this could result in the player having to think more carefully about the order in which he interacts with the different objects.
I also had a bug where I didn't have any sound? Maybe that was on me
Overall I was very impressed you managed to make a game that felt this smooth and polished in 3 Days! Good job!