Yeah, if I recover from my burn out I might work on this a bit more :P
Floky
Creator of
Recent community posts
So the game feels fun and is enjoyable to play, I had fun...
however, this doesn't feel like a game that was built around the theme more like the theme was kind of squeezed into a mechanic that is quite pointless to the rest of the game. It would have been nice if the "echo" mechanic (which is simply bullets bouncing off walls) would have been more impactful.
Overall fun game, weak theme inclusion, still impressive for 3 days ;)
Fun little game and impressive for 3 days! The theme was perfectly implemented! I will say that the bullets feel a bit unforgiving at times when I shoot an enemy and it just fires straight back at me without any chance of dodging.
I also ended just going to the portal location and spam shooting in whatever direction the game was telling that the enemies were and it would end up killing them XD
It was a really smooth and very polished experience!
Overall everything works and feels nice to interact with.
In the beginning, the game felt really intense due to the short timer and I IRL clenched my cheeks arriving at the goal at the very last second!
However the concept got boring after a few levels, it didn't feel challenging... Your puzzles felt very uninspired, they didn't make me think a single time. And that is probably due to the timer not giving the game time for more complex puzzles... I would have loved a few puzzles that punish the player if he rushes into them but still have a slightly less intense timer to add pressure. this could be achieved by maybe adding some drawbacks to the different items, For example, the bell stopping time but also resetting any moved object, this could result in the player having to think more carefully about the order in which he interacts with the different objects.
I also had a bug where I didn't have any sound? Maybe that was on me
Overall I was very impressed you managed to make a game that felt this smooth and polished in 3 Days! Good job!
Had fun, the gameplay is simple but not disappointing, the music would be great, and the sounds overall are lacking...
The theme is more visual than mechanical... would have been nice to have a sort of mechanic around the theme, but it's a great submission, it's fun and impressive for only 3 days!
Congrats!
PS: My game needs rating badly too, so would very much appreciate it if you find the time ;)
I liked the game idea, it was fun to explore... to bad that it's not a game yet since there is nothing to do except shooting the birds, but in 3 Days? godammn that's nice progress...
I've actually detached the from the train and went to check out the big metal guy, holly shit he looks big! How the hell did you guys get that to work like that? :O
Simple and yet adorable, probably one of the best submissions I've seen so far, the art style is adorable and the music suits well, the implementation of the theme is okay even though I would have liked some more magnetic gameplay interaction, maybe influence some asteroids in a magnetic way... The game is also brutally hard which isn't a bad thing, it keeps you interested.
Overall great game, you did an amazing job!
So your game looks simple but in a good way, gameplay was weird, even after reading how to play the game I didn't understand how that forcefield was helping me, and the shift button didn't seem to do anything... Maybe I'm at fault but I would have liked a more clear visual indication of what was happening... Overall good game :)
Overall good game, with good implementation of the theme, cool pixel art style, and the music is great! I will say that I found it frustrating that I couldn't shoot upwards or downwards... also, you gain points based on time so technically if I wanted to reach the high score I could just stand in a corner for an hour XD
Really liked your game, good job for 3Days :D