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It's an incredibly sprawling game! Really interesting theme, loved the environment though it's absolutely huge! Took me ages to get through it. The free-look mechanic really helped with far quicker navigation though, this was an ace addition.

Sad there were no checkpoints. I was doing really well, collected so many bags (18 or so) and around 23 gold, but when picking up the totem (presumably near the end), I had no idea where to go other than straight - plummeting to my death. Was pretty devastated to find I had to start from the beginning as I wanted to see it through.

Huge variety of things to pick up, and kiting the enemies made for good combat, along with the slider that allowed you to land critical hits, while juggling between the cooldowns of different weapons.

Really interesting premise and a lot of stuff at play here! Good job! Wish I knew what happened at the end!

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Thanks for playing our game, we really appreciate it. We spent the best part of a day creating the load/save feature and then didn't add in an auto-save-checkpoint feature, which would have been 5 minutes extra work. Sorry about this. There was a load/save bug where enemies that were killed still blocked their square on reload so if you are going to try again, maybe wait for our post-jam release which fixes this bug and adds some other features (and possibly bugs). To get all the way to the end and then die must have been so frustrating, we feel your pain. You were only about 10 squares from the end of the game!

Did you find any of the @Zooperdan trophies? There were 12 to collect... :)

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The Zooperdan trophies??? I don't think so! I just found the pedestal one at the end? I felt I was super thorough, so absolutely no idea where you could've hidden anything else - very cool to hear I was missing stuff! Don't worry about the saving/loading. I noticed it after I'd died, but wasn't expecting a save/load system in a 7 day jam, so even that's impressive too!