Hi there! Was recommended this and finally had a go. What an absolutely sublime game you've made - the animations, the style, the gameplay, it all comes together in such a perfectly warm way. The music and sfx as well are both absolutely phenomenal - they add to the game so much! Thank you for making this. It's adorable!
danrotemp
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Hey, thanks for the feedback and for playing! The orb mechanic was intended as being a simple, easy-to-complete barrier for players, though with more time we absolutely would have loved to have incorporated more variety between each challenge, and your idea for keeping them thematically linked to each individual challenge is a great idea! Should we find the time to come back to this in future, that's definitely something I'd like to work on!
Really cool game and concept! I like that it isn't combat-based but instead you have to solve puzzles. The puzzles themselves were interesting and engaging, and felt satisfying to complete - though I admit I needed a hint or two on them...Graphically, it looks really good - the lighting in particular is really satisfying with the blue torch illuminating the dark rooms.
Lovely game! Well done!
A really interesting game! Mirrored worlds are always a fun thing to explore, and placing yourself in two spaces at once is always satisfying. The characters feel really unique, and the dialogue is well-written too! The sounds and music as well are really nice - often, games like these can feel sparse and empty, but with the music and characters it was really pleasant to explore everywhere.
Thank you for sharing it! Good luck with the jam!
Really interesting premise. Wasn't expecting it at all! The gameplay, mechanics and vfx all work really well together. Finding the boss felt glitchy at times - wasn't sure if that was intentional, but sometimes I'd be hit without the spirit appearing, though I managed to power through it and succeeded on my second attempt! That randomness worked for the spirits and boss fight which was a nice coincidence though.
The writing and exposition at the start were great too. Set everything up nicely. Good jam!
You're actually working with some really interesting concepts here. The game was a little tricky - it's hard to stay alive for very long as your health bars drop fairly quickly. I love that you've completely subverted what a typical dungeon crawler is - the simulation genre mixed in was a big surprise, and it's well executed! The writing is good, too. I like that you have reason to interact with and explore your environment!
There were points where I couldn't walk in a straight line (in the starting house) - felt as though there were invisible things in my way, or blocks didn't have paths?
I think you've got a good thing going here! It's really unique, you really challenged the brief with this for sure and I think that deserves commendation! Thank you for sharing!! :D
Audio and graphics are both so incredibly brilliant. The audio is fantastically snappy and responsive, the dialogue and UI is fluid, and the graphics are simple but work so well - the illustrations are almost palpable! I adore them! The tearing sound effect when you defeat one is great. Movement is also very quick and smooth - you don't feel limited with movement in any way.
I genuinely really enjoyed this. It was fun to play, and a cute world to find myself in. Well done!
Really cute ending too. It's a game worthy of the tastiest game jams for sure.
The Zooperdan trophies??? I don't think so! I just found the pedestal one at the end? I felt I was super thorough, so absolutely no idea where you could've hidden anything else - very cool to hear I was missing stuff! Don't worry about the saving/loading. I noticed it after I'd died, but wasn't expecting a save/load system in a 7 day jam, so even that's impressive too!
It's an incredibly sprawling game! Really interesting theme, loved the environment though it's absolutely huge! Took me ages to get through it. The free-look mechanic really helped with far quicker navigation though, this was an ace addition.
Sad there were no checkpoints. I was doing really well, collected so many bags (18 or so) and around 23 gold, but when picking up the totem (presumably near the end), I had no idea where to go other than straight - plummeting to my death. Was pretty devastated to find I had to start from the beginning as I wanted to see it through.
Huge variety of things to pick up, and kiting the enemies made for good combat, along with the slider that allowed you to land critical hits, while juggling between the cooldowns of different weapons.
Really interesting premise and a lot of stuff at play here! Good job! Wish I knew what happened at the end!
I loved the low-poly style. Always works really well, particularly for a project like this. The fact that the humans take your weapons is a pretty great feature, and the writing is really engaging. I love that you play as an orc rather than your stereotypical human dungeon-delver. It's an angle that could afford to be explored a lot more for sure, and it's fun that you did so here!
Great job all round - really good game!!
The music absolutely slaps, and the sfx work really well too! Stylistically, I like it and appreciate the style you went for - it looks good! The design of the characters works well, while the theme challenges what you'd usually find in a typical dungeon crawler which I appreciate a lot!
Mechanically, the game was engaging. The dodging was a good implementation while the items you could use also added an extra thing to look for and utilise.
Well done! Fun game! :3
Hi Maddie,
Thank you so much for your thorough review. It's really appreciated and we're super happy you enjoyed it, too! It's really nice to hear that you enjoyed it all the way from start to end, as we wanted a complete experience and I'm really glad you felt that.
Thanks again for your comments and I hope you enjoyed the Game Jam too!! ^^
Absolutely charmed by the art style and animations - they're super lovely. The characters too are wonderful! Really excellent style, as is the level design. I struggled at points in recognising when to attack and when to defend, beyond simply learning their patterns, but I imagine that was probably the point! The attack/defense feels like a good mechanic to incorporate, and keeps the game engaging.
Really cute, really well done!
Hey Rebello, really appreciate you checking it out! Very happy you enjoyed it, and we definitely wanted to communicate a low-stakes zen feeling too - glad that came across! Very sorry though you had the apple issues. No idea why you had apple issues, but then again, I'm a humble artist!! 😅
I've got your game earmarked for trying out tomorrow. Looking forward! Best of luck in the jam for you too. 😊