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(1 edit)

This is a good base for a puzzle game, I like that!

Simple, short and efficient, and I liked the little suprise at the end allowing to see the test chamber where all features were tested;

For bugs, well I got soft-locked twice. I deserved it the first one because I returned without the orb which I didn't found but couldn't return to the dungeon because I've managed to steal the torch of the tutorial I wasn't supposed to carry with me! (take that master for telling me I should not take it with me :P) but for the second time, I've just been too slow to cross the trap door... and it re-opened itself before I could cross it... So without the iron key respawning I was unable to go further!

But at my third attempt, no soft-lock this time, I've completed the game and enjoyed it!

Good job!

(+1)

yeah, that trapdoor reopening after using the keys wasn't intentional.  Thanks for sticking with it until the end.


I have a new build ready to go with the relevant bugs fixed and a lot of polish of existing mechanics (lighting is dramatically better, you can look up/down through holes to other floors, keyhole is more than just a sticker on the wall) but no significant changes to content. (you might notice a few minor differences in the test room if you return there)

I have a lot of dungeon components to add and to finish combat, and to include audio before I return to dungeon layout, but I do intend to stick with it until I have a finished game that will take more than a minute to run through :)