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There should be more tutorials, I understand everything in the ones there already are, but every time I'm let free it all goes to shit pretty quickly. I'm not an expert at normal Tetris but I'm no greenhorn either, I really don't get what I'm doing wrong. I need a tutorial that actually covers how to clear lines without creating gaps with all the U and V pieces getting in the way.

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I have four or five more tutorials planned but stuff like block placement, avoiding gaps and downstacking isn't among them. I'm not sure how I'd go about teaching that!

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https://github.com/Poobslag/turbofat/issues/220 I've added a downstacking tutorial to the set of planned tutorials. I have an idea for how I might teach it. Thanks for the suggestion!

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Wow, thanks! Glad to hear!
The game concept seems really interesting, I'll keep trying to get better at it myself, it's just frustrating when it feels like I don't meet the expected base level of competence. Fleshing out the tutorials definitely seems like the only viable option since I don't think the game can really be made easier without completely ruining the rather elegant gameplay design.

I look forward to future developments!

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There are cheats in the options menu to enable hold pieces and make the game easier, if that helps! But I agree, the game expects a base level of competence. I'll try to think of other ways to make it more accessible!

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Thank you for suggesting the Hold function, I was able to have a lot of fun with that! It certainly makes it feel more like a traditional Tetris game. I did come to realize that with the 1 turn combo forgiveness, it made the game perhaps excessively easy after a while, but it was very nice to get my bearings and make progress with it. I was able to actually turn my focus to trying to get 5x3 cakes and such!

When I don't use the hold cheat, now, I'm able to clear the Marathon: Normal practice consistently but the best I've done on Marathon: Hard is 120 lines. It feels like I must be missing something fundamental because I'm barely making any incremental improvements at all after many attempts on it.

If I could get some early insight that would be put in the downstacking tutorial, I'd really appreciate it...

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Glad you had fun with the hold function! You're right, the game is not balanced for it and it makes things easier than intended - but if it makes it more fun, then go for it! I won't tell 🙊

I'm imagining the tutorial will be a few set downstacking scenarios, clear 5 lines with these pieces

Someone in the Turbo Fat Discord suggested I add some parts of the How To Play wiki to the downstacking tutorial, specifically the "Cursed Shapes" section: https://github.com/Poobslag/turbofat/wiki/how-to-play#cursed-shapes