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Sure! Basically I add up how much all connecting segments wants to move a node. Then as a specific threshold it breaks. :)

Nice, I've got you :D Very inspiring, I'd like to try my hand at something similar. Thanks again, and congrats on the release.

Thanks! Verlet integration is really fun to work with. Very straight forward and the results are always entertaining. :D
Here what I based my original code on -- https://stackoverflow.com/questions/42609279/how-to-simulate-chain-physics-game-...

oh wow, that's invaluable. Thank you do much Johan!