So that you don't always have to draw an additional weapon when using a light saber for distant shooting enemies, the light saber could throw back the laser/gun pellets at the same angle to the enemy. Be a Jedi for once!
My quest has arrived today! Have you already downloaded the C++ Quest SDK? ;-D
If you're interested, a cool tech demo for the quest to use the space:
I was thinking about that. If you swing close enough to the laser bolt, it's deflected back at the shooter. When I get the light saber in, I'll try that.
I know that the moment I download SDK, I will be tempted to focus on porting it. I still want to finish a few things first ;)
If Oculus Quest allows to map a bigger area, I should be able to easily add a generator to handle that. Then add another player and introduce a mechanism to allow replacing parts of the world - because with impossible spaces you can't share space unless it is the same space - and this would be a local coop roguelike! And I am not doing that, because I'll never finish a single game! ;) But yeah, when I get lots of stuff working in Tea For God, it should be easier to create such things.
Today I played "Vader Immortal - Episode I" with the Quest on my terrace with a 6mx4.5m playspace. That was quite an awesome experience. So from about half there is a scene where you have to do exactly that with the light saber. Deflect lasers and throw them back to the storm troopers. If you have a quest I can only recommend the "game" and I'm not even a big Star Wars fan, but unfortunately it's not very long.