I was thinking about that. If you swing close enough to the laser bolt, it's deflected back at the shooter. When I get the light saber in, I'll try that.
I know that the moment I download SDK, I will be tempted to focus on porting it. I still want to finish a few things first ;)
If Oculus Quest allows to map a bigger area, I should be able to easily add a generator to handle that. Then add another player and introduce a mechanism to allow replacing parts of the world - because with impossible spaces you can't share space unless it is the same space - and this would be a local coop roguelike! And I am not doing that, because I'll never finish a single game! ;) But yeah, when I get lots of stuff working in Tea For God, it should be easier to create such things.