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Very sophisticated effects/lighting/sound design!

Though it is a very cohesive package for a 7-day project, I am not sure the orb-clicking adds much to the game as it is – with the notable exception of the ‘health’ one, they seemed to feel the same. In a longer project I think it might work better with more ties between the theme of the challenge and the orb defense segments? Undertale’s combat gimmicks would be the most obvious example of tying ‘bullet’ gameplay to other things that are happening, while aided by text and art.

Thanks for playing! Yeah, the orb game was a very last minute addition added purely to satisfy the ‘combat’ goal that we sort of overlooked. We never intended to have anything too challenging, the original pitch from my fellow developers being that it was more of an experience. But you’re totally right, Undertale really did well with its combat mini games! 

Hey, thanks for the feedback and for playing! The orb mechanic was intended as being a simple, easy-to-complete barrier for players, though with more time we absolutely would have loved to have incorporated more variety between each challenge, and your idea for keeping them thematically linked to each individual challenge is a great idea! Should we find the time to come back to this in future, that's definitely something I'd like to work on!