The hand-drawn style is very cool, great watercolor portraits. Though I also find the child-playroom dreamworld style very unnerving, so, kudos if that’s what you were going for…
Great audio work.
It’s hard to navigate without getting lost. I can keep some reference if I look at the map at the very beginning but I tend to lose all sense of where I am before long, especially with the ice and the other-world transitions. (Also, I once ‘woke up’ on a water tile and was unable to move.)
I’m impressed with you getting a turn-based tactical grid combat system into a week-long jam. I thought the combat was impossible, clowns were just warping into me in one turn and annihilating my party, but then I saw your youtube gameplay clip and felt that my original party composition was just completely worthless for battle. Taunt wasn’t helpful as I’d still take enough damage to die. I don’t know how I’d do it without Lion/Witch for the stuns and move speed. (And even then my party got wiped very fast after managing to navigate down some stairs, so that’s as far as I got.)
All in all fairly sophisticated, but could definitely use some balance/difficulty adjustment, and some way to keep a sense of where I am on the map.