Hey, I played your game :D
- Loved the scenario behind that, very traditional. Loving it when people spend some time of actually writing these details before throwing us into dungeons we hardly care about :D
- great title screen and music, loved the pixel style right from the start!
- I was impressed by the amount of options that you put there, not many people do that and my own game didn't even had a "settings" option, lol. Although, I would had loved more if "Controls" settings was shown in the same place as others, but its nitpicking
- So, did you even put a tutorial and a difficulty level? Impressive.
- Superb music on explaining the scenario and lore behind the game. So effective and immerses someone to really dive into it!
- Really retro look and feel of the game. Also, as a developer myself, I know when a game is properly optimized and doesn't pushes my system for throwing X effects just because. Impressive design and implementation of in-game movement and UI in general! Really, this looks like a game that came out in 1995 for voodoo cards :)
- I would love it better if you weren't forced to "crash" on another objects; simply checking orientations and automatically showing options would do wonders here :)
- "You get the Buckler" :D Although, the sound effect opening the hidden wall was really delayed; I usually start playing the sound immediately, thene do the action to keep it in sync (and trim silence from the start).
- now this is a proper automap, minimal, effective and with huge squares :D
- crashing on walls is wonderful feature but perhaps you want to drop the movement transition like half :D but this is nitpicking
- one of the few games that really have a great field-of-view while being a transition-based game!
- I died on battling the second bat :( would love if the first battles were child's play :D I underestimated these rats :)
Overall, such an optimized, polished and superbly implemented little game, in the old traditional way. You definitely need to work on this more :D