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(2 edits) (+1)

Hi Valeriy, this game is really cool! It doesn’t feel like a prototype to me, as a Bitsy game it feels like a complete game :)

If you want to make something bigger I’d fancy things like unlocking new classes (one with a keys bonus, one with a guts bonus) and, after reaching the end, unlocking new dungeons with different environments and stories to explore. My favorites rogue-like games are: “1-bit Rogue” and “Cardinal Quest 2” if you like a reference for my favorite unlocking systems.

Wish you all the best of luck!

P.s. The “random feature” is a standard Bitsy feature or is it a hack?

Glad you've enjoyed my game!

Some of these things definitely crossed my mind when I was working on this prototype. Unlocking new dungeons after reaching milestones is definitely the thing I want to add in the future, however, this might be somewhat finicky due to the engine limitations. Nevertheless, thanks for the ideas and references!

Answering your question: yes, randomness is a standard feature in Bitsy. I've done it through the shuffle lists tool, which basically allows you to add a bunch of different scripts in one list, and then the game will choose them at random.