thank you Alyshkalia, I’m glad you liked it! ✨
zeno pillan
Creator of
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Hi Corvidae,
Have you tried bitsy color? It’s bitsy but you can add more colours in each palette.
https://aurysystem.itch.io/multicolorbisty
Hope is what you were looking for! 🌈
Hi Zutsuri!
Online you can find a bitsy hack to add a choice directly in the dialog.
I’m a basic user of bitsy so, uslually I try to find solution with standards command. In that case I would use a sequence list for the dialog.
First time the dialog will say: “next time you’ll talk to me the game will end!” And in the second time you talk to it I made it happen.
Hope it’s helpful! :)
hi Valeriy, thank you very much, I’m glad you liked my game so much ✨.
Thanks for the feedbacks. It was the first time I tried exit transition effect, and I may have used them even where they don’t fit properly.
I haven’t considered at all that a game over for choosing both cookies was harsh or unexpected. Of course is not that much serious to me, if you don’t choose I will have my favorite one for me and leave the other one to you! 🍪
I really think I’m gonna fix it.
Hi Redsquirrel111, I have no idea how to make an event time-related in bitsy, sorry🙁.
But, do you really need it to be time-related?
I like your concept, and I think you can give the same feeling of hurry and stress by making battery loss interaction related. You can hide in every interaction a change in a variable or in an item that will represent the time passing and use the branching list to change interaction based on the battery left. You can also hide “invisible” objects in empty spaces of the monitor to make lose extra time to people who explore the useless area of the phone.
I know is a bit different game from the one you were planning but, this way, you can develop your concept with the standard bitsy features.
Hope you find the best solution and can’t wait to play the game!
Hi Valeriy, this game is really cool! It doesn’t feel like a prototype to me, as a Bitsy game it feels like a complete game :)
If you want to make something bigger I’d fancy things like unlocking new classes (one with a keys bonus, one with a guts bonus) and, after reaching the end, unlocking new dungeons with different environments and stories to explore. My favorites rogue-like games are: “1-bit Rogue” and “Cardinal Quest 2” if you like a reference for my favorite unlocking systems.
Wish you all the best of luck!
P.s. The “random feature” is a standard Bitsy feature or is it a hack?