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1. The game says it’s a confusion game, and the idea in having the player juggle adversarial elements for a maximum score remains highly interesting.

2. That being said, the game manages to be confusing in some ways that probably work against its core concept. With the trees and the lumberjack lacking shadows that would clearly place them in the world, it’s hard to position them.

3. For me, testing this gameplay brought about the desire to plan even slightly. Without any cues on when the game changes its protagonist, this feels purely reactionary, when it might benefit from giving a little breathing space for planning the next steps.