1. Loved the ironic spin
2. Nice little event mechanic
3. Audiovisual style is fitting
1. The game says it’s a confusion game, and the idea in having the player juggle adversarial elements for a maximum score remains highly interesting.
2. That being said, the game manages to be confusing in some ways that probably work against its core concept. With the trees and the lumberjack lacking shadows that would clearly place them in the world, it’s hard to position them.
3. For me, testing this gameplay brought about the desire to plan even slightly. Without any cues on when the game changes its protagonist, this feels purely reactionary, when it might benefit from giving a little breathing space for planning the next steps.
1. Commendations for a nice twist on the topic. Forest and heart prominently featured in the concept.
2. Nicely tight package of audio and graphics.
3. Would love to give the player a bit more agency. If the regular fish swimming on the screen could be clicked to give them a slight speed boost, as a player I’d feel like I was participating more in the gameplay.