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(+1)

Hi :3
It's a shame that you had to let Rapturous go, but I get how moody code can sometimes get.
Leaving univerity job was a big choice as well I imagine, hopefully art gods will bless you with great art career x3
And I too am excited for what's to come.
I really liked your past projects, so I can only imagine how good your future creations will get :D

(+2)

It was a huge punch in the gut for me. I introduced that package to help make the game more stable and easier to work with, but it ended up causing so many issues. 
I hope you'll enjoy what comes next! I'm not giving up on making things, just trying to put my development time toward the right projects. 

I don't want to come across as too nosey and/or pushy by asking you this question but you will still be able to bring back all the characters, artwork, mechanics and so on that you first used at the start of making this right up to this moment now although/however/but they'll be changed in some matter from the slightest of tweaks to the most drastic of remake/reboot/remaster that's needed from beginning, middle, and/or, end to get everything you want to run as smoothly as possible again and also be close to the way you wanted it to be when you first began to work on it almost kind of similar to your other project that you started on some time ago known as "Between The Shrouded Peaks" (?).

(+1)

I'll likely have to accept that a few months of work will need to be scrapped. Previous versions of rapturous ran much better, and ill likely rerelease those when I get a chance. In terms of completing Rapturous as a visual novel, I'm taking it off the table to give my full focus toward projects that just have a better release timeline. 

If I might be able to ask you this question without revealing too many spoilers ahead of time, I'm kind of curious about whether you've come up with any kind of working titles for those other projects you've mentioned just now or if you're still in the process of working out a tile name for them right now at the moment?