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G7K IS AWESOME!!!

At first I thought the "harem mc" would be another empty shell, but he has an AMAZING personality as does everyone else. The dialogue and lore were black holes - I just couldn't stop reading, it was all amazing!

There was absolutely nothing wrong with the perspective, and the amount of h stuff was fine too. You did kinetic storytelling perfectly, even innovatively with the official visits feature.

It's extremely difficult for me to get into first person male mc games, for obvious reasons. Third person ones aren't as bad, but still are weird for h. G7K didn't have that issue - it was like reading a novel; a really, really good one.

I think maybe you're just being too self-critical; this is completely normal for creators. But if the game was bad, I'd say so. G7K is an absolute gem so far. I wouldn't mind a Game of Thrones book series length of just what kind of content the game already has.

Adult games don't even have to have sexual content at all, there are some adult games specifically designed around "no sexual content". So it's fine if your game is 90% sfw, it's still ecchi and the amount of nsfw doesn't break the flow of the game which is what you should be aiming for anyway.

Please give it another chance. It doesn't even need a rework... Please just continue it. It deserves completion. And you're doing a much better job than you're giving yourself credit for.

I agree.Would prefer if  G7K and alice-sama was/will be as hardcore as stepmother's maid tho

in June, I'll be releasing 3 full comics. 2 of which are more hardcore than SM's maid. 1 about the same. They'll all be available for sale on multiple platforms (likely including itch.io)

Alice-sama is generally less hardcore

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I actually disagree, for the main reason that trying to include a fetish as much as possible (and in this case hardcore is a fetish) distracts from story-based content, and G7K is entirely story-based. Maid and Alice don't have that issue, as they are fetish-based.

Now, there's nothing wrong with lashes being in G7K. But trying to justify a story reason for something like Maid's bathroom scene in G7K would be a challenge.

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Just gonna print this and hang it on my wall ...

Seriously though, I wanna thank you for your feedback. People don't realize this, but creators carry comments with them for a long time, both good comments and bad ones. Though usually, it becomes easier to remember the bad comments. And most people don't leave comments or react to content, and most people who do leave comments leave very annoying comments. But positive feedback gives me the confidence to continue creating, and this is a comment I won't forget.


Now, I don't wanna make any promises about G7K. I don't know if it'll continue or be rebooted in the future. But, I will say that one major factor I had to consider is whether it'll sell or not. It took 4 months of work to produce the first public release (granted, one month was spent on the combat system, which would've been in the next update, and some time was spent on character designs). G7K + Greiya: Seven Emperors (the direct sequel), which together would have made the main story, would easily have run for 10+ years, the time and energy spent on developing them simply would not have been feasible if they don't sell enough to make a living.

What I can promise is that the Greiya chronicles will continue. And the quality of my works will continue to improve; writing, graphics, and all other elements.

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If I can be honest, the #1 factor in how much a work sells is publicity. The #2 factor is the amount of content. And #3 is quality. All 3 are important, however:

- No one wants to pay for only a few hours of content.

- No one will buy sonething they don't know exists.

- Incomplete and buggy games deter people.

- Very few people want to pay per update.

- Money IS positive feedback.


So if you're relying on patreon for funds, make sure the game is publicized outside of patreon, make sure each update is mostly free of bugs, and make sure content releases have a good amount of content while you give tiny extra pieces to patrons.

You have all of these down except for G7K itself having an itch page. G7K takes at least a day to read, so content volume is already solved and it's not even 10% done yet. That means once it's finished "full game only" buyers will 100% buy the game, especially if that version is also put on steam.

That said, although money IS positive feedback, you'll get far more comments on itch than patreon. So just make sure public demo versions are updated on itch if you want a lot of verbal feedback.

And a few months definitely isn't long enough to tell whether a game is going to sell or not. Especially with h games, they're a niche, and niches sell well but take a while to get noticed first. Once your games are noticed by more users, you'll make bank.

That said, your current plan to make a short game like Alice, if it has enough content to last longer than a few hours, is definitely the right option right now financially. It will get you quick bank while also bringing more attention to you and your games.