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(+1)

Just gonna print this and hang it on my wall ...

Seriously though, I wanna thank you for your feedback. People don't realize this, but creators carry comments with them for a long time, both good comments and bad ones. Though usually, it becomes easier to remember the bad comments. And most people don't leave comments or react to content, and most people who do leave comments leave very annoying comments. But positive feedback gives me the confidence to continue creating, and this is a comment I won't forget.


Now, I don't wanna make any promises about G7K. I don't know if it'll continue or be rebooted in the future. But, I will say that one major factor I had to consider is whether it'll sell or not. It took 4 months of work to produce the first public release (granted, one month was spent on the combat system, which would've been in the next update, and some time was spent on character designs). G7K + Greiya: Seven Emperors (the direct sequel), which together would have made the main story, would easily have run for 10+ years, the time and energy spent on developing them simply would not have been feasible if they don't sell enough to make a living.

What I can promise is that the Greiya chronicles will continue. And the quality of my works will continue to improve; writing, graphics, and all other elements.

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If I can be honest, the #1 factor in how much a work sells is publicity. The #2 factor is the amount of content. And #3 is quality. All 3 are important, however:

- No one wants to pay for only a few hours of content.

- No one will buy sonething they don't know exists.

- Incomplete and buggy games deter people.

- Very few people want to pay per update.

- Money IS positive feedback.


So if you're relying on patreon for funds, make sure the game is publicized outside of patreon, make sure each update is mostly free of bugs, and make sure content releases have a good amount of content while you give tiny extra pieces to patrons.

You have all of these down except for G7K itself having an itch page. G7K takes at least a day to read, so content volume is already solved and it's not even 10% done yet. That means once it's finished "full game only" buyers will 100% buy the game, especially if that version is also put on steam.

That said, although money IS positive feedback, you'll get far more comments on itch than patreon. So just make sure public demo versions are updated on itch if you want a lot of verbal feedback.

And a few months definitely isn't long enough to tell whether a game is going to sell or not. Especially with h games, they're a niche, and niches sell well but take a while to get noticed first. Once your games are noticed by more users, you'll make bank.

That said, your current plan to make a short game like Alice, if it has enough content to last longer than a few hours, is definitely the right option right now financially. It will get you quick bank while also bringing more attention to you and your games.