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No problem! Yeah Godot 4 still has some kinks to work out, specifically with exporting for the web, but I think long term it's going to be way more stable than 3.5 (To be fair though, I've always had issues running Godot games in Chrome. I think one of my extensions messes with them but I've never figured it out). 

But now that I've used Godot 4's new tweeners and typed arrays, I don't know if I can go back lol.

On that note, I too love the new tweeners but I've learned to use them sparingly.  They are resource grabby!