So I did have a rough time trying to play this. I'm sure you're likely aware of most bugs, but as a quickfire list just in case: the punch doesn't seem to connect or have any sort of effect. The game hitches and stutters more and more, seemingly the longer it's been open. And after three or so CPU rounds the game hung indefinitely, and even after force closing it caused some graphical hiccups on my machine (Windows 10) until I performed a restart. Additionally the time it takes to dig up an item is so long that I only ever managed to grab a single item with the CPU smacking me the whole time, and the round timed out before I got the chance to use it. I can't say I know your exact intentions of how the flow of game would play out, but speeding up the dig time, or providing a way to better stun your opponents to allow for strategic power-up nabbing, feels like it'd help make things more interesting and chaotic.
(edit, forgot this part) Additionally I had some trouble with controller input. Namely, the B button (to dig) pauses the game instead, for some reason. I'm using a PS4 controller, and the issue persists with either it by itself or using DS4 windows to spoof it as a 360 pad. (It's a common issue I run into with Unity titles, so it's likely some pre-existing engine jank/incompatibility.)
However, technical issues aside, this looks and sounds phenomenal. The energetic soundfont-driven title theme, the cute and colorful characters, the bubbly and bouncy UI, the chunky pre-rendered audience cutouts, the indistinct blur of the arena: it's all gorgeous! Very cozy and reminiscent of the era.
I understand y'all had a difficult time getting things playable for the deadline, but I will say, this has a lot of potential. If your team decides to keep running with it, I look forward to seeing what you're capable of!!
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Thanks for the detailed feedback on the gameplay, presentation, and performance. I can’t speak for the combat design but I apologize for freezing or glitching your OS. There’s definitely a memory leak or some effect not despawning as it should. I wasn’t able to find it but I fixed the B button conflict.