This is a fun concept and you guys put out a lot of assets in a short time. The details in the buildings, parks, etc. captured the scale really well.
I always get a kick out of a good destructible environment but I think the feedback from the destruction could have been pumped up a bit (particles, bits falling off) since everything is first-person (monster) immersive. i.e The claw swings seemed a bit disconnected from the damage they did or didn't cause.
The Japanese theming was fun and those still images were really great.