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(+1)

You're welcome, and I'm glad to help!

One more remark on the elemental switching: I think the stat boost and weakness things are an either-or proposition. Either the element determines weakness/resistance OR it can influence stats, but not both. Us veterans of RPS elemental systems are familiar with how they work and they effectively become a matching game, and if that's the gameplay you want definitely go for that; but what about one that focuses on just the stat changes? Maybe that would result in a more interesting gameplay loop? I don't know, maybe I'll try that some jam if you don't (or maybe I will anyway 😛 it's not like anybody has a monopoly on these mechanics).

Apologies for the late reply, but lately the team and I have considered being able to change the color of both yourself and your weapon. Changing your color changes elemental type and a few basic moves, while changing the color of your weapon changes your stats and gives you additional moves that play into the stat buffs you gain. For instance, if you want to be blue but deal high damage, switch your weapon to red and your color to blue and use the blue moves that come with changing your color. Have yet to actually try this but I'm liking the sound of it.