I am so glad you have it publicly available here now. I've just updated to 0.13 from - 0.09, I think? - and I'm even more impressed than I was when I first found it, especially with how much development you've packed into the number of renders. A bonus for this format is that you can reuse old images from previous loops, maybe?
First of all: I know some people love to hate on it, but I just fucking love time loop stuff. I know there are other games that play along the same lines, but none of them appeal to me in their other qualities. So thank you for indulging this very specific and strange need of mine.
The characters are all quite compelling, but the overall plot is definitely strong too. It's a rare combo, whereas you more often see someone succeed on one end or the other. I think the only complaint I might possibly have is that I felt that you might be leaning a little hard on trying to explain your fantasy elements. I personally prefer a bit more mystery to things like magic. I am not sure if I would qualify this as objective criticism or my preference, though.
I was wondering how you would handle the increase in complexity as the loops increased, given that you'd have to keep track of so many combinations of choices instead of a simple linear chronological path. Using chapters is most definitely a necessary solution - I'm also very glad to see that you've so far handled restricting the scope of your project so well, given how many would-be developers end up have issues there. One suggestion, though: perhaps include some kind of path tracker or check-list? A gallery showing any missing scenes helps, but I wouldn't want to miss any plot details either.
I want to say though (and I will trust that you know what I mean) that I hope you know what you're doing with your monetary support platform. Popularity and attention are double edged swords.