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Is there any way to check for head collisions? For example I want my character to have to duck into a vent. I got the ducking working, but she can just stand up through the ceiling. I can't figure out how to make her head collide with ceiling so she's forced to duck the whole time. 

try make an event that changes the player/actor image to one were she is crouching  when clicking the vent door : ) see if that is beter?