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(2 edits)

Part of me wants a game where that wouldn't be needed, if that makes any sense. A sorta anti-platformer of sorts, with the opposite of precision. Least, that's what I learned from playing with this.

A game that wants you gliding about on momentum as your regular default state, perhaps where any platforms you'd want to land on are big enough that your "stop gliding" is just faceplanting.