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I like:

  • the rain effect! It suttle, but does the job!
  • the "opening a can" sound effect! Without it does a lot to sell 'em as being actuall things.

Optional suggestion:

  • I had a hard time making out what was goin on, as everything has a very similar value. Maybe add some contrast to the player and buildings, soo they pop a bit more?:)

Yeah my fault I tried to go for a dark ambience feel, but too much tint. The rain was an experiment in adding particles, wasn't too hard. Although I couldn't get particles like dust to work with the running. Thanks.