The game has a nice atmosphere going and the confusing layout of the house really bring out that "dream-like" feeling. The camera viewpoints were always pretty clear too, I could basically at all times tell the whole room's layout and where you could go and could not go in the room, well I could have most times if it wasn't so dark. I think my main problem is the rather unfriendly design towards the player, which is almost pitch black environment tied with the flashbang white cutscenes. I totally get the idea, but having to play with full brightness just to make out where the character is and then getting surprised by pure white is straining to eyes. I do however appreciate the detail in movement, how it kept your direction on a camera switch. I also kinda wished there was more puzzle elements, but time constraints are understandable and I liked the final puzzle, kinda checked if you were paying attention the to story :D
Overall, the game has potential in the puzzle mechanics and it had some good moments (catching a glimpse of the monster walking in the hallway and the TV turning on), additionally I respect having two endings. I encourage you to continue the development ^^I think dwelling deeper into the dream-like aspects of the story, you could make this into a horror-filled experience. Regardless, good work!